
Monday, 18 October 2010
Tuesday, 12 October 2010
Starting In 3D
I am going to use this basic artists Mannequin rig for some test animations for get the feel for my character. The box is the possible confines for the window space but this may change.

I also had a quick session of modelling to create this scene for the shop window. This was before my research into the windows and was just a practice to see how it may look. The first image is without lighting and the section includes it. I feel this may be a problem having a window to work behind but I will contact some people more experienced in lighting and take some tutorials to see which will work best.

I also had a quick session of modelling to create this scene for the shop window. This was before my research into the windows and was just a practice to see how it may look. The first image is without lighting and the section includes it. I feel this may be a problem having a window to work behind but I will contact some people more experienced in lighting and take some tutorials to see which will work best.
Visuals
Visuals:
Conflict between the window and outside world.
Window: Art Deco, patterns and geometric shapes.
Outside: gritty, dirty, more realistic
I want to show the window as more of a surreal world, it is not true to human life and is somewhat of a fantasy with the shape of the mannequin and the expensive clothes on show. As she realises she is trapped, I would like it to become apparent by the environment and clothing, using more stripes as bars and possibly chains. Art deco uses lots of patterns and also geometric shapes that would be perfect for this, and inspiration can also be found from the furniture it used.
I do feel that the mannequin should have a modern twist however so her costume designs have been influenced by the fashion of today (for example fur and leopard print are fashionable at the moment) as well as by modern fashion icons like Lady Gaga.
Conflict between the window and outside world.
Window: Art Deco, patterns and geometric shapes.
Outside: gritty, dirty, more realistic
I want to show the window as more of a surreal world, it is not true to human life and is somewhat of a fantasy with the shape of the mannequin and the expensive clothes on show. As she realises she is trapped, I would like it to become apparent by the environment and clothing, using more stripes as bars and possibly chains. Art deco uses lots of patterns and also geometric shapes that would be perfect for this, and inspiration can also be found from the furniture it used.
I do feel that the mannequin should have a modern twist however so her costume designs have been influenced by the fashion of today (for example fur and leopard print are fashionable at the moment) as well as by modern fashion icons like Lady Gaga.
Narrative Structure
Overall:
It is a story about a mannequin who lives in a shop window (possibly in Paris) who wants freedom.
Narrative:
Mannequin lives in a shop window on a quiet back alley. She has no knowledge of the outside world and only comes alive at night so does not see anyone. Until one evening, a passer by makes her aware of the outside world. From then on she wants only one thing: to escape her confinements and to see what is beyond the glass.
Motivations:
At the beginning the mannequin is blissfully unaware of any world outside her window, as it constantly changes she has no need to search for anything more. It is only the realisation that there is something more out there that drives her to escape the window. Unfortunately as she only comes alive at night, this freedom may be shortlived.
Obstacles for the character:
No knowledge of the outside world
How does a mannequin made for display destroy a shop window?
Plot Structure:
The Setup:
The character of the mannequin is introduced in the daytime by being dressed by the window dresser. As the sun goes down she begins to move and come alive. She plays with what is in the window. Cue Time Machine changes of clothes to show this is her life and it is the same everyday.
The Catalyst:
A passer by wanders down the street. They are scared by the mannequin and vice versa. After overcoming the shock they put their hands to the window as if to touch.
The Turning Point:
After this the motivation for the mannequin changes and she now uses the items in the window to try and escape the window.
The Climax:
The mannequin finally uses a chair and throws it through the window, shattering it into many pieces. As the alarm bells of the shop ring, she runs away and climbs to the roof of a nearby building…
The Resolution:
She has finally escaped and sees the world around her for the very first time.
It is a story about a mannequin who lives in a shop window (possibly in Paris) who wants freedom.
Narrative:
Mannequin lives in a shop window on a quiet back alley. She has no knowledge of the outside world and only comes alive at night so does not see anyone. Until one evening, a passer by makes her aware of the outside world. From then on she wants only one thing: to escape her confinements and to see what is beyond the glass.
Motivations:
At the beginning the mannequin is blissfully unaware of any world outside her window, as it constantly changes she has no need to search for anything more. It is only the realisation that there is something more out there that drives her to escape the window. Unfortunately as she only comes alive at night, this freedom may be shortlived.
Obstacles for the character:
No knowledge of the outside world
How does a mannequin made for display destroy a shop window?
Plot Structure:
The Setup:
The character of the mannequin is introduced in the daytime by being dressed by the window dresser. As the sun goes down she begins to move and come alive. She plays with what is in the window. Cue Time Machine changes of clothes to show this is her life and it is the same everyday.
The Catalyst:
A passer by wanders down the street. They are scared by the mannequin and vice versa. After overcoming the shock they put their hands to the window as if to touch.
The Turning Point:
After this the motivation for the mannequin changes and she now uses the items in the window to try and escape the window.
The Climax:
The mannequin finally uses a chair and throws it through the window, shattering it into many pieces. As the alarm bells of the shop ring, she runs away and climbs to the roof of a nearby building…
The Resolution:
She has finally escaped and sees the world around her for the very first time.
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